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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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urbanchaos
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Demo.exe
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W.SEX
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Text File
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1999-11-12
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18KB
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354 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
Version: 3.14
# ============================================================
#
# Triangle mesh : Text28
# Num faces : 106
# Num points : 56
# Num materials : 1
#
# ============================================================
Triangle mesh: Text28
Pivot: ( -55.1953, -0.0000, 51.4600)
Matrix: (1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, -1.0000, 0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( -256.5406, -0.0000, -244.1993)
Vertex: ( -259.6093, -0.0000, -248.5399)
Vertex: ( -240.0922, -0.0000, -248.5399)
Vertex: ( -243.2062, -0.0000, -244.4634)
Vertex: ( -222.6226, -0.0000, -191.6196)
Vertex: ( -219.5953, -0.0000, -190.0399)
Vertex: ( -219.5953, -0.0000, -188.6400)
Vertex: ( -240.1422, -0.0000, -188.6400)
Vertex: ( -240.1422, -0.0000, -190.0399)
Vertex: ( -236.9843, -0.0000, -192.5853)
Vertex: ( -249.7453, -0.0000, -227.1415)
Vertex: ( -262.6922, -0.0000, -192.8931)
Vertex: ( -259.7094, -0.0000, -188.6400)
Vertex: ( -281.4453, -0.0000, -188.6400)
Vertex: ( -281.4453, -0.0000, -190.0399)
Vertex: ( -278.5078, -0.0000, -192.6290)
Vertex: ( -292.1453, -0.0000, -227.1415)
Vertex: ( -304.6765, -0.0000, -192.6290)
Vertex: ( -301.9140, -0.0000, -190.0399)
Vertex: ( -301.9140, -0.0000, -188.6400)
Vertex: ( -322.6953, -0.0000, -188.6400)
Vertex: ( -322.6953, -0.0000, -190.0399)
Vertex: ( -319.6929, -0.0000, -191.5978)
Vertex: ( -299.0266, -0.0000, -244.1556)
Vertex: ( -301.9656, -0.0000, -248.5399)
Vertex: ( -282.7109, -0.0000, -248.5399)
Vertex: ( -285.9562, -0.0000, -244.2868)
Vertex: ( -271.0953, -0.0000, -206.4634)
Vertex: ( -256.5406, -5.0000, -244.1993)
Vertex: ( -259.6093, -5.0000, -248.5399)
Vertex: ( -240.0922, -5.0000, -248.5399)
Vertex: ( -243.2062, -5.0000, -244.4634)
Vertex: ( -222.6226, -5.0000, -191.6196)
Vertex: ( -219.5953, -5.0000, -190.0399)
Vertex: ( -219.5953, -5.0000, -188.6400)
Vertex: ( -240.1422, -5.0000, -188.6400)
Vertex: ( -240.1422, -5.0000, -190.0399)
Vertex: ( -236.9843, -5.0000, -192.5853)
Vertex: ( -249.7453, -5.0000, -227.1415)
Vertex: ( -262.6922, -5.0000, -192.8931)
Vertex: ( -259.7094, -5.0000, -188.6400)
Vertex: ( -281.4453, -5.0000, -188.6400)
Vertex: ( -281.4453, -5.0000, -190.0399)
Vertex: ( -278.5078, -5.0000, -192.6290)
Vertex: ( -292.1453, -5.0000, -227.1415)
Vertex: ( -304.6765, -5.0000, -192.6290)
Vertex: ( -301.9140, -5.0000, -190.0399)
Vertex: ( -301.9140, -5.0000, -188.6400)
Vertex: ( -322.6953, -5.0000, -188.6400)
Vertex: ( -322.6953, -5.0000, -190.0399)
Vertex: ( -319.6929, -5.0000, -191.5978)
Vertex: ( -299.0266, -5.0000, -244.1556)
Vertex: ( -301.9656, -5.0000, -248.5399)
Vertex: ( -282.7109, -5.0000, -248.5399)
Vertex: ( -285.9562, -5.0000, -244.2868)
Vertex: ( -271.0953, -5.0000, -206.4634)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 29, 1) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 28, 29) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 30, 2) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 29, 30) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 31, 3) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 30, 31) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 32, 4) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 31, 32) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 33, 5) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 32, 33) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 35, 7) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 34, 35) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 36, 8) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 35, 36) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 37, 9) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 36, 37) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 38, 10) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 37, 38) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 38, 11) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 38, 39) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 40, 12) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 39, 40) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 41, 13) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 40, 41) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 42, 14) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 41, 42) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 43, 15) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 42, 43) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 44, 16) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 43, 44) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 44, 17) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 44, 45) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 46, 18) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 45, 46) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 47, 19) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 46, 47) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 19, 48, 20) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 19, 47, 48) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 20, 49, 21) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 20, 48, 49) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 21, 50, 22) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 21, 49, 50) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 22, 50, 23) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 23, 50, 51) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 23, 52, 24) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 23, 51, 52) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 24, 53, 25) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 24, 52, 53) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 25, 54, 26) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 25, 53, 54) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 26, 55, 27) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 26, 54, 55) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 27, 28, 0) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 27, 55, 28) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 24, 25, 26) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 23, 24, 26) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 19, 20, 21) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 19, 21, 22) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 18, 19, 22) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 17, 18, 22) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 17, 22, 23) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 16, 17, 23) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 12, 13, 14) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 12, 14, 15) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 12, 15) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 7, 8) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 8, 9) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 5, 6, 9) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 4, 5, 9) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 4, 9, 10) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 1, 2, 3) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 1, 3) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 3, 4) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 4, 10) uv ( 0, 2, 1) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 27, 0, 10) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 27, 10, 11) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 27, 11, 15) uv ( 0, 3, 2) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 27, 15, 16) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 26, 27, 16) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 26, 16, 23) uv ( 0, 3, 2) edge (0, 0, 0)
Face: Material 0 xyz ( 52, 54, 53) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 51, 54, 52) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 47, 49, 48) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 47, 50, 49) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 46, 50, 47) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 45, 50, 46) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 44, 50, 45) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 40, 42, 41) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 40, 43, 42) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 39, 43, 40) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 34, 36, 35) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 34, 37, 36) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 33, 37, 34) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 32, 37, 33) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 32, 38, 37) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 29, 31, 30) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 28, 31, 29) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 28, 32, 31) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 28, 38, 32) uv ( 0, 2, 1) edge (0, 0, 0)
Face: Material 0 xyz ( 55, 38, 28) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 38, 43, 39) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 55, 43, 38) uv ( 0, 3, 2) edge (0, 0, 0)
Face: Material 0 xyz ( 55, 44, 43) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 54, 44, 55) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 54, 50, 44) uv ( 0, 2, 1) edge (0, 0, 0)
Face: Material 0 xyz ( 54, 51, 50) uv ( 0, 2, 1) edge (0, 1, 0)